Introduction:
The HTML
Example:
The HTML
<canvas>
tag is used for creating graphics on the fly. It can be used for rendering graphs, game graphics, or other visual images.To draw on the canvas, the <canvas>
tag is used in conjunction with the getContext(contextId)
method.Any content between the <canvas>
</canvas>
tags is "fallback content"- meaning, it will be displayed only if the canvas cannot be displayed.The <canvas>
tag was introduced in HTML 5.Example:
<html> <head> <script type="application/x-javascript"> function displayCanvas() { var canvas = document.getElementById("myCanvas"); if (canvas.getContext) { var ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(200,0,0)"; ctx.fillRect (0, 0, 150, 75); ctx.fillStyle = "rgba(0, 0, 200, 0.5)"; ctx.fillRect (40, 30, 125, 75); ctx.fillStyle = "rgb(0,0,150)"; ctx.strokeRect (20, 20, 50, 100); } } </script> </head> <body onload="displayCanvas();"> <canvas id="myCanvas" width="300" height="200">Your browser does not support the canvas tag. At the time of writing, Firefox, Opera, and Chrome support this tag.</p> <p>Here's an <a href="your image here">image of what it's supposed to look like</a>.</canvas> </body> </html>
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